Overwatch League Season 2: The Good, The Bad And The Ugly

TNL Take: Now that the dust has settled on Activision-Blizzard’s second season of the Overwatch League, let’s take a look back at what this next iteration showed us.


Expansion: Overwatch League went from its original 12 teams and added another 8 - with 6 of them being International and 3 of them in China (Chengdu, Hangzhou, Guangzhou). Activision-Blizzard CEO Bobby Kotick has said all along that he wants to build an international franchised league and the expansion teams clearly reflected this strategy.

(Image: Activision-Blizzard)

(Image: Activision-Blizzard)

Homestands: Overwatch League’s Season 1 was played at Blizzard’s Arena in Burbank. For Season 2, there were 3 “homestands” in which the local team hosted a weekend of play that took place in Atlanta, Dallas and Los Angeles - of which the first two cities sold out tickets.

Sponsors: Without having any metrics or data to provide brands, Activision-Blizzard still managed to attract 5 sponsors for the inaugural season: HP, Intel, Toyota, T-Mobile and Sour Patch Kids. Season 2 saw the first 4 brands return in addition to multi-year deals and new additions from Coca-Cola, State Farm, Anheuser-Busch InBev, and Kellogg’s.

Coca-Cola’s deal was the deepest not only due to length (3 years) but covering all OWL properties and teams. They even introduced individualized team branded bottles for sale on their website.

(Image: Coca-Cola)

(Image: Coca-Cola)

TV: While the first season saw Activision-Blizzard sign a multi-year agreement with both Twitch and Disney’s network of channels (ESPN, Disney XD, and ABC), Season 2 saw 4 programs on the channel with the most distribution: ABC.

AMA METRIC: You already know how I feel about the use of consistent metrics in esports reporting and Activision-Blizzard was one of the earliest to get on board with the use AMA or Average Minute Audience. This universal metric should help arm their sales team for further brand partnerships in Season 3.

HOURS WATCHED: Based on data from Stream Hatchet, this is one of the brightest spots for Overwatch League’s Season 2 - a 22% increase in the total number of hours watched (which includes Re-Broadcast). While there were more total games in Season 2, it still shows a high level of viewer engagement. The importance of this will be highlighted further.

(Chart: The Next Level, Data: StreamHatchet)

(Chart: The Next Level, Data: StreamHatchet)


TV: You would think that by showcasing 4 programs on a national broadcast channel like ABC would propel Overwatch League to the top spots of 2019’s TV Ratings. However, that wasn’t the case:

(Chart: The Next Level)

(Chart: The Next Level)

Activision-Blizzard even touted that the Stage 2 Finals “was the best performing broadcast ever across ABC/ESPN/Disney linear channels”. Well that’s fairly easy as ABC is the largest of those channels and has only broadcast Overwatch League for esports content.

Further, the reason that the Stage 2 Finals were #1 was that it led out to the NBA Playoffs showing directly after. If you look at the 3 other OWL programs, the average total audience was ~330,000, well below the Nintendo World Championships on CBS (which was a re-run of the event held months earlier) or the Madden Classic on The CW.

What’s even more remarkable was TBS’s ELEAGUE FIFA 19 Semi-Finals beat Overwatch League’s Stage 1 and Stage 2 playoffs despite being shown in much fewer homes and on a Friday night at 11PM aka TV’s graveyard shift.

Even further, the Season 2 Grand Finals didn’t even crack the Top 10 with a total viewership of 300,000 - granted there was competition from TwitchCon, ESL One and NFL Football.

Why did OWL generally perform so poorly on a broadcast channel with a great programming time of weekend afternoon? My 1-cent theory is potentially cross-marketing.

When ELEAGUE launched, there was promotion across Turner’s channels, advertising and even nationwide outdoor advertising. Outside of the press mentioning it would be on ABC, I personally didn’t see any promotion of OWL across Disney’s properties or ad campaign. It’s not like Activision-Blizzard doesn’t have the money for this.

LA HOMESTAND: While the Atlanta and Dallas homestands sold out, the Los Angeles one didn’t have the same feeling of excitement (it did have Kit-Kat as a presenting sponsor however). Was this due to the fact that so many games had already been played at the Blizzard Arena in Burbank? Maybe, but how will this affect Season 3’s expanded Home/Away schedule in different markets and especially Los Angeles with 2 teams?

EXECUTIVE DEPARTURES: On May 25th, in the middle of Season 2, Overwatch League Commissioner Nate Nanzer announced he was leaving Activision-Blizzard and went to Fortnite developer Epic Games to oversee their esports development. Even more interesting is that on May 1st, Epic Games bought Psyonix, the developer of popular esport Rocket League. You can absolutely expect more growth of Rocket League esports and maybe even a potential franchised league?

The Fortnite World Cup was also a huge success garnering a massive amount of press and crowning 16-year old Kyle “Bugha” Giersdorf with the Solo Championship and a whopping $3M prize. I’ve spoken to so many people across all demographics and walks of life and without fail they know that “some kid won a lot of money playing a video game called Fortnite”.

Less than a month later, Blizzard’s Global Esports Director, Kim Phan also left the company. When your two most high profile esports executives leave in the middle of the season of a newly minted franchised league, you don’t need to read the tea leaves to know that something is amiss.

(Image: Blizzard/Carlton Beener)

(Image: Blizzard/Carlton Beener)


VIEWERSHIP: We finally get to my favorite esports topic of all: viewership. Let’s get a few things out of the way.

There had been reports that Activision-Blizzard was inflating Overwatch League viewership by having streams embedded within ads that played across third-party media sites. I won’t even bother linking to all the reports because they’re completely wrong. I spoke again with Kasra Jafroodi, Blizzard’s Strategy and Analytics Lead who addressed this:

“The main purpose of advertisement with the embedded Twitch player is to market your content and increase your fanbase (like all other marketing). It only becomes an issue when companies utilize it to inflate reported metrics. For example, some of Twitch’s metrics are counted at the moment the stream is loaded (like views or uniques) so advertising the embedded player directly increases those. One reason we like to use AMA (Average Minutes Audience) is because it is based on minutes watched, which is naturally weighted based on someone’s engagement in the content. For example, 1 person watching for 60 minutes is worth just as much as 720 people watching for 5 seconds each. However, if you were to look at views or uniques for that example, that 1 engaged person is worth the exact same as the 720 non-engaged people. When used correctly, measured accurately, and reported on fairly, embedded Twitch player ads can be an effective marketing tool.”

Basically, the “streaming ads” didn’t affect the overall AMA due to the limited engagement that a user may have contributed to by “viewing” those streams. In addition, some of the streaming ads were actually distributed by Overwatch League sponsors and not Blizzard themselves.

(Now Twitch on the other hand is a different story as they do report views and viewers to their brand partners. When I reached out to Twitch PR for comment on what they call NAPU - Native Ad Product Unit - I was given a “No Comment”)

Getting to the viewership data, Activision-Blizzard reported publicly that the Grand Finals brought in 472,000 watchers, and increase of 41% vs. the Season 1 Grand Finals. Here’s how the US 472,000 figure was calculated:

Digital + Linear

Hours Watched = 1,102,047

Minutes Watched = 66,122,831

Content Minutes = 140

AMA = 472, 306

While the mixing of both digital and linear could be considered “fair” for reporting the true total audience of the Grand Finals, I wanted to see what just the US digital viewership for the regular season looked like.

(Chart: The Next Level, Data: StreamHatchet)

(Chart: The Next Level, Data: StreamHatchet)

A big qualifier here: This is comparing Average Concurrent Viewers per week between both seasons - not AMA. (Here's the primer again on what is AMA). As mentioned in the article, even if the simple "definition" of AMA is to take total hours watched divided by hours broadcast, we as an industry still need to come to a definition of what that specifically means: Live, Live + 24, Rebroadcasts, etc. In my opinion, Live +24 is the best option because it mirrors how TV is measured but we still need to address rebroadcasts and using "ads" for streams.

You may have seen reports that the Overwatch League Season 2 viewership had actually increased. That is also true because it’s taking into account one other important factor: that’s a global number that includes China. The International AMA was 218,000 for the regular season was.


INTERNATIONAL VIEWERSHIP: Considering that 9 of the 20 teams are outside of the US, Overwatch League is now much more an international league than a domestic one. Now that there will be homestands that will held solely in Europe and Asia, I would expect that international viewership continues to increase and play a larger portion of the overall OWL total viewership.

MEDIA RIGHTS: There is no way that Twitch ponies up another $45M/Year for digital rights especially if the majority of the traffic is not coming from the US. So who’s going to get the digital rights and at what cost? TV will also be an interesting as you now have games held internationally so channels will either need to show tape delayed games/non-live or show live games at odd hours.

SPONSORS: Some Season 1 deals have expired and the canary-in-the-coal-mine for brand deals are renewals. Again with the international focus, how will domestic brands look at the Overwatch League market or will it be more global brands like Coca-Cola?

LOCAL REVENUE: It will be very interesting to see which teams are able to maximize local revenue the most: Ticket sales, merchandise, and event F&B sales.

TRAVEL: This area is going to be the biggest burden for teams for Season 3. Instead of just traveling to Burbank, they will now have international travel, much bigger travel expenses, and playing away games. Which teams will be able to handle this new challenge the best?

There’s a lot on the line for Season 3 and with the upcoming Call of Duty League starting in early 2020, Activision-Blizzard will now be managing 2 very different franchised leagues.

“Every gun makes it’s own tune” - The Good (The Good, The Bad and The Ugly)

Houston Outlaws Sale, CDL Franchise Slot and Immortals: What's Going On?

TNL Take: Last month, I had reported that through various sources and investigation, that the hypothesis was that Houston would get one of the slots in Activision-Blizzard’s upcoming Call of Duty League.

For the past month, with further investigation and speaking with several industry sources not only do I not believe that this will happen, but the Houston Outlaws sale may not occur as well. Again, let’s see how the dots connect to see why this could potentially fall apart.


Image: (Activision-Blizzard)

Image: (Activision-Blizzard)

As reported by ESPN on July 31st, Houston real estate developer Lee Zieben had agreed to terms with Immortals Gaming Club to purchase the Houston Outlaws for a total deal value of $40M. Now here’s the key paragraph from that report:

The deal has not been executed but is expected to close in late August, with Zieben currently having a binding letter of intent with Immortals for the purchase, according to sources. Paperwork submission to and approval of the Overwatch League is pending, league sources said.

While the deal was expected to close in late August, we are now almost one month past that expected close date.

That’s not a good sign.


After sending my article to the twitter account of “Call of Duty Intel” @INTELCallofDuty - which has done an amazing job of reporting, tracking and releasing the latest news on the Call of Duty League - they found the following tweets from Lee Zieben’s personal Twitter account:

Image: (Lee Zieben Twitter)

Image: (Lee Zieben Twitter)

I’m not sure if Lee Zieben knows how Twitter actually works and that these tweets would be public, but what’s hilarious is that he asked The Rock, Elon Musk and Jeff Bezos “I am purchasing two esports teams for the Overwatch and call of duty league. I am looking for strategic investors, would you be interested? Teams will qualify as an opportunity zone investment.”

After you’re done laughing, you can check yourself as astonishingly the tweets are still up!

Outside of tweeting a top Hollywood actor, a multiple-entrepreneur billionaire and the richest man in the world asking for investment, there’s another angle.

Multiple sources have told me that Lee Zieben currently doesn’t have the funding needed for these acquisitions and has been seeking $50M in funding. This was also reported by the Houston Business Journal on August 27th.


Image: (eUnited)

Image: (eUnited)

If you’re going to acquire a Call of Duty Franchise, you need to have a team. With CDL rostermania in full effect - again, a great job done by @INTELCallofDuty in keeping track of the potential roster moves - The Zieben Group has no previous experience in esports, let alone recruiting the right players, team chemistry and coach. The easiest thing to do is to acquire a top Call of Duty team which participated in the final season of the Call of Duty World League.

This is what was reported in the Houston Business Journal article which stated that Lee Zieben was “also acquiring LA based eUnited eSports Inc”. However, I don’t believe that is correct for two reasons:

-I’ve already discussed the lack of funding to buy both the Houston Outlaws and a potential Call of Duty League slot and now we’ve added buying a top esports teams and running operations.. That’s a lot of money required even if the total franchise fees are not required up front.

-Sources have also told me that not only is this incorrect, but eUnited is looking at a potential sale to a Toronto based group (not Overactive Media as they already have the Toronto CDL slot).


Image: (NRG)

Image: (NRG)

In my original reporting on the potential Houston CDL slot, the biggest wildcard I mentioned was the involvement of Hector “Hecz” Rodriguez. To repeat again, Hector is one of the biggest hustlers in the space along with being one of the nicest people in the space. While Immortals Gaming Club may have bought Hector’s OpTic Gaming, there is no “real” OpTic without Hector. Period. (FYI, good luck Immortals Gaming Club with that brand now).

Well that’s not happening.

As announced this week, esports team NRG received the Chicago slot which will be managed by Hector as co-CEO.

How popular is Hector’s brand?

In the span of 4 hours, the @Chicago_COD twitter gained 18,000 followers - more than the 2nd closest CDL team, @CODToronto which garnered 14,000 followers…in 5 months. As of this writing, @ChicagoCOD has 42,000 followers.

That is all Hector.


When Activision-Blizzard’s Overwatch franchised League began, they started with 12 teams. Multiple sources have confirmed to me that the Call of Duty League Season 1 will also begin with 12 teams.

Guess what? We are already at 12.

Image (@INTELCallofDuty)

Image (@INTELCallofDuty)

Top Call of Duty esports teams such as 100 Thieves, Gen. G, Evil Genius’s and Heretics have all said that they will not participate in Season 1. This limits the pool of players available for a new CDL franchise slot further.

Considering that the Call of Duty League is not only launching in 2020, they’re also aggressively starting with Home/Away games in Season 1. For comparison, Overwatch League was supposed to have full Home/Away schedule for Season 3, however that has been greatly reduced.

With the Call of Duty League scheduled to start very soon, it may not be feasible to include additional slots for Season 1.


Image: (Immortals Gaming Club)

Image: (Immortals Gaming Club)

Now this is the biggest angle to this story: Immortals Gaming Club.

After IGC bought Infinite Entertainment and Esports, they acquired the Overwatch League franchise of the Houston Outlaws. IGC already owns an OWL franchise team with the LA Valiant. However, Activision-Blizzard prohibits one corporate conglomerate to own two franchises in the Overwatch League.

Sources have told me that Activision-Blizzard were looking to finalize the Houston Outlaws sale at the latest by the end of Season 2 - which is in less than two weeks.

Now IGC is in a very tough position, not only do they not have any “brand value” with their OpTic purchase, they need to find a buyer immediately for Houston Outlaws.

As always, these are the dots that I’m connecting for follow up to the original story and look forward to seeing what eventually happens. Grab your popcorn.

Calls and messages to Immortal Gaming Club were not returned.

Neither were many messages to the Zieben Group over the last month (at this point their phone system might be a 80’s tape answering machine).

Sponsored Post: Unikrn

Why Esports Are Real Sports

 The Golden State Warriors and Houston Rockets recently locked horns in an eagerly anticipated NBA game featuring such luminaries as Kevin Durant, Stephen Curry and James Harden. On the same day the two organizations faced off on Summoner’s Rift as their League of Legends teams competed for glory. The NBA game garnered more attention, but the balance of power is likely to swing towards esports in future.

The rise of competitive gaming is among the greatest phenomena of the 21st century and traditional sports franchises are desperately piling into the industry in a bid to remain relevant going forwards.

They are well aware that the 2018 League of Legends World Championship Final attracted more viewers than the last Super Bowl, and they have seen the writing on the wall. If you cannot beat them, join them. Leading NBA teams, the world’s biggest soccer clubs and all manner of rappers, celebrities, entrepreneurs and tech giants are investing in esports teams as they are utterly convinced by its potential to take the world by storm.

The competitive gaming scene is growing increasingly professional and disciplined and the leading players are now multimillionaire superstars with sponsorship deals, massive fan bases and bulging trophy cabinets.

Millions of teenagers and young adults prefer watching CS:GO, LoL, Dota 2, FIFA, Madden and Overwatch than football, tennis, golf and athletics. They have grown up with technology and many of them identify more with these top gamers than they do with chiseled athletes.

 They pack into stadiums to watch major tournaments live and streaming figures head into the stratosphere on platforms like Twitch and YouTube when the big teams are in action. Betting on these matches and tournaments is huge, and you can see the wide range of esports wagering markets here.


Esports Mirror Traditional Sports in Many Ways

The leading lights of the competitive gaming scene are just like traditional sports stars. They train hard, give their all at big tournaments and they bask in adulation when they win. They face all the challenges that the likes of Curry and Harden face, and they must display skills like endurance, agility, focus, leadership, teamwork, bravery, discipline and anticipation, just like traditional sports stars.

Esports franchises are just like their traditional sporting counterparts, while the scene has training camps, player associations, sports psychologists and more. There are leagues, cups, power rankings, commentators and pundits, and fans obsess over highlights reels and statistics.

By almost every conceivable metric, esports are real sports and they will only grow in popularity in the years ahead. It is therefore surprising to note that they they are not yet part of the Olympics. Organizers of the Paris 2024 Games were “deep in talks” last year about including esports as a demonstration event. It followed news that esports will be included as medal events in the 2022 Asian Games in Hangzhou, China, while the Asian Indoor and Martial Arts Games now featuring esports.

At the time, International Esports Federation secretary general Leopold Chung said the organization would work consistently to promote esport as a true sport beyond language, race and cultural barriers and try to turn it into an Olympic demonstration.

Yet this push now appears to be dead in the water. Thomas Bach, president of the International Olympic Committee, said that esports are too violent to be part of the Olympics. Any game that features people being hurt “cannot be brought in line with our Olympic values,” said Bach, who won an Olympic gold medal for fencing. That is essentially sword fighting, while shooting, boxing and judo are also Olympic disciplines. “Of course every combat sport has its origins in a real fight among people,” said Bach. “But sport is the civilized expression about this.”

A Number of Hurdles to be Overcome

That would exclude all of the world’s most popular esports, including LoL, Dota 2, CS:GO, Overwatch, Fortnite, StarCraft II, PUBG and Call of Duty. However, sports games like FIFA and Madden would presumably be fine, as would Rocket League. Yet there are further barriers that must be overcome.

Some people view esports as a single entity, but it is actually a diverse ecosystem featuring a huge number of different games and communities, many of which are totally different to one another. There is no overarching, international governing body and the fragmented governance is problematic. Publishers also own the rights to the games and that could cause licensing problems, while also creating a potential headache for broadcasters.

Yet these are all challenges that can be overcome. Right now you could argue that esports needs the Olympics more than the Olympics needs esports. Featuring at an upcoming Olympic Games would do wonders for the credibility, legitimacy and profile of esports.

However, in the future the tables are likely to be turned. TV viewership figures at the 2016 Games in Rio de Janeiro declined 15% compared to the 2012 London Olympics, and that was driven by a sharp drop among those aged 18-34. They may have been busy streaming esports tournaments instead.

Bringing esports into the fold would help keep the Olympics relevant and preserve its future health in a world increasingly dominated by technology. A number of leading sports teams are investing heavily in esports offshoots, and even organizations like the Premier League have launched their own tournaments. They are taking it seriously and getting in there at an early stage. If the IOC does not act, it could be too late and an esports equivalent could eventually end up blowing the Olympics out of the water.

Sponsored Post: Unikrn

Is Houston The Next Call Of Duty Franchise?

TNL Take: Last week on Activision-Blizzard’s Q2 earnings call, CEO Bobby Kotick revealed that the 8th slot for the upcoming Call Of Duty League has been sold. However, while the previous 7 slots have all been named, there was no mention of which investor or investment team purchased this slot and for what city.

The Next Level has been investigating this a bit, speaking with several industry insiders and researching additional information sources.  We want to qualify this take by noting that we do not have direct sourcing or confirmation, but based on these industry conversations and piecing together the clues, the Next Level believes that Houston will receive 1 slot in the upcoming Call of Duty League. Let’s see how the dots connect.


(Photo: Activision-Blizzard)

(Photo: Activision-Blizzard)

As reported by Jacob Wolf of ESPN last June (who seems to breaks almost all Activision-Blizzard related news), franchise owners in the Overwatch League have been given a first right of negotiation for the upcoming Call of Duty League slots.

That’s exactly what happened in May of this year when Activision-Blizzard announced the first 5 cities:

  • Atlanta (Overwatch League Team: Atlanta Reign)

  • Dallas (Overwatch League Team: Dallas Fuel)

  • New York (Overwatch League Team: New York Excelsior)

  • Paris (Overwatch League Team: Paris Eternal)

  • Toronto (Overwatch League Team: Toronto Defiant)


(Photo: Infinite Esports and Entertainment)

(Photo: Infinite Esports and Entertainment)

As reported by Jacob Wolf in May, LA based Immortals raised a $30M series B funding round, rebranded to Immortals Gaming Club and were one of a few bidders looking at buying Infinite Esports and Entertainment, the parent company of OpTic Gaming and Houston Outlaws.

In June, Infinite Esports and Entertainment were indeed acquired by Immortals Gaming Club. However, Immortals Gaming Club already have an Overwatch League team with LA Valiant and Activision-Blizzard prohibits franchise owners to field 2 teams in the same league.


(Photo: Riot Games)

(Photo: Riot Games)

Following a similar pattern as the first 5 cities, Immortals (Overwatch League Team: LA Valiant) acquired the 6th slot for Los Angeles for the Call of Duty League in July. Immortals Gaming Club and Splyce are currently the only esports teams to have teams in all 3 current franchised leagues: League of Legends, Overwatch League and Call of Duty League.

The 7th slot went to Minnesota via acquisition by Wise Ventures, an investment firm founded by Minnesota Vikings owners the Wilf Family and VaynerMedia CEO Gary Vaynerchuck. This is the sole slot without a companion Overwatch League franchise.

Also Minnesota is a state, why wasn’t it Minneapolis-St.Paul, unless location is still being determined?


(Photo: Activision-Blizzard)

(Photo: Activision-Blizzard)

2 weeks ago as reported by Jacob Wolf (seeing a pattern yet?), Houston real estate investor Lee Zieben agreed to buy the Houston Outlaws for $40M from Immortals Gaming Club. The deal has not been executed but is expected to close in late August.


(Photo: Complexity Gaming)

(Photo: Complexity Gaming)

While southern California was initially the leading geographical area for teams, developers and startups, north Texas has quickly established itself as the next dominant domain for esports. Envy Gaming is based in Dallas. Complexity Gaming opened a massive complex adjacent to the Dallas Cowboys stadium in Frisco, which was also home to OpTic Gaming prior to their sale.


(Photo: Heczquarters)

(Photo: Heczquarters)

This is the biggest wildcard of all.

I first met Hector “Hecz” Rodriguez 6 years ago during my time at Major League Gaming. Not only is he one of the nicest people in the esports industry, the growth of OpTic Gaming, his hustle and drive are inspirational and he deserves significant credit for where the space has gone.

How popular is Hector? Just read the thousands of Twitter comments made during the OpTic Gaming transition. His recently launched Heczquarters merchandise is already sold out.

Hector is still based in Frisco, Texas and why wouldn’t you want someone who has been around the Call of Duty scene for many years and created the most popular team for that title. There is no confirmation on this but would fit perfectly. Yet another dot?

Hector created the OpTic Gaming brand and in my opinion the “new” LA OpTic Gaming is not the same without him.

This narrative is our hypothesis that Houston will receive one of the Call of Duty League slots. To end with the same qualification, while hearing from industry sources and putting together this thread, it’s still not 100% confirmed. 

The Next Level reached out to The Zieben Group for comment but has not heard back as of this publication.

But again, the dots we are threading are:

  • Overwatch League franchises tied to Call of Duty League franchises

  • Recent purchase of Houston Outlaws by a wealthy investment firm

  • The growth of the esports industry in North Texas

  • The potential involvement of Hector “Hecz” Rodriguez


Doesn’t it make sense?

Melbourne Could Be Next For Overwatch League

TNL Take: As the first year for Overwatch League comes to its conclusion, it's never too early for the rumor mills to start churning for year two.

Sources have told the Australian Financial Review that Blizzard is targeting Melbourne for one if its expansion slots. Activision's CEO of Esports Leagues Pete Vlasetelica previously mentioned that the league would expand from 12 to 18 with "two from the Americas, two from Asia-Pacific, and two from Europe and the Middle East".  Overwatch League currently has 9 teams in the US, 2 in Asia and 1 in the UK.

The Australian esports scene has emerged over the past few years including sports clubs from the AFL like Adelaide Crows and Essendon Bombers both investing in teams. Gfinity recently launched their Elite Series city-based league including Melbourne, Sydney, Brisbane and Perth.

Further, the Victorian state government promises to make Melbourne the home of esports after announcing the country's biggest event, Melbourne Esports Open the first weekend of September. In partnership with TEG Live and ESL, the event is expected to draw 10,000 fans each day.


Whoever gets the one of the next 8 slots will need to pony up a pretty penny however. From the inaugural season buy in of $20M, expansion slot fees have now risen to $30-$60M sources tell ESPN

Nate Nanzer, Commissioner of Overwatch League, wouldn't confirm the rumor but added:

"We're open to having a conversation about any city.  If somebody wants to have a conversation with us about Melbourne, we would definitely have the conversation and be very interested. It's a global league, so we want big, globally recognisable cities. Our focus is really on expansion in Europe and throughout Asia Pacific, of which Australia and New Zealand is a part".

Here's The Next Level's previous 2-part series on Australia and esports.